![]() Searching for an opening here becomes more crucial than ever.įurthermore, success hinges on your ability to remain patient and retaliate only when you're certain it's safe to do so. In addition, Shinobu can swat away most of your attempted attacks as if they were merely flies. This bloodthirsty vixen really stings! Shinobu's small frame affords her incredible agility and quick recovery from your blows, so it'd be a very bad idea to mash the attack button at any time during this fight (not that you should on any other occasion either). After you are sure your progress has been saved, it's time to call out Shinobu for that match. You will receive another thoughtful phone call from Sylvia wishing you the best of luck (yeah, right).įinish with your pre-battle routine here. The chest on this floor contains Trading Card No. If you search behind the stairwell, you'll very well find Trading Card No. 014 from the chest and continue to a stairwell. Kill them both and the gym exits will swing open. The remaining two of the Beam katana weapon type can cause mild difficulty if you let them. The first batch of enemies should go down easily. ![]() The hallway leads into the gymnasium and into the heat of a free-for-all. Guide him out of harm's way to the end of corridor and manually deactivate the sprinkler system.Ī full charge of katana batteries lies within a container nearby, so charge up and retrace your steps and mop up the insolent twits roaming the halls. Acting as if a Beam katana had been shoved in his rectum, Travis-with frightening speed-waddles through the soaked corridors. Stand over one and press the attack button to snuff out the flames.Ĭontinuing on, a rather mischievous brat activates the school's sprinkler system, causing the Beam katana to short circuit. Look on the mini-map for yellow arrows that denote the locations of the extinguishers. All is not lost if he does happen to be lit on fire, as scattered throughout are fire extinguishers. The game plan here is to avoid getting whacked in the face, as contact will set Travis ablaze. Eventually you encounter pyromaniacs waving big, lit sticks around. 012 before traipsing along the rest of the long hallway. It gave me a start in the series and I certainly enjoyed it, but when I played the Wii version last year I f*cking loved it.At least, they would be deserted if not for those crazy teenagers. I agree that some of those additions would make the Switch version better as you said, but it's because of those technical issues and new art style that makes Heroes' Paradise inferior to the Switch version, so even playing it on an emulator wouldn't really satisfy me. Best additions for the game were Score Attack & the armchair. Kicking the dumpsters on your motorcycles is an alright addition too, but you would have to kick it on your side and it's easier to simply get off the Schpeltiger and kick the dumpsters rather than position yourself correctly with it. Seeing the names of wrestling moves as you perform them was a nice addition, I suppose but nothing really too special. You were also limited to motion controls to recharge your Katana. Loading times are dreadfully long here.Ĭontrols felt delayed and the addition of clicking the analog sticks to perform wrestling moves/deathblows was really odd. Plus the Killer7 shading from Wii/Switch looked awesome. ![]() ![]() Those new graphics were unnecessary in my opinion and that contributed to poor performance, especially with the ridiculous camera blood spatter effect. People would still complain about the change in graphics though. I'm sure heroes paradise wouldn't be so demonized and hated if AQ interactive did a proper job of programming it so the framerate didn't drop every 5 seconds on the ps3 because the combat seemed about the same as on the wii when I played it on an emulator where the framerate stays consistent. Imagine if the switch version had all of those upgrades mixed with 60fps and the wii version's graphics. You could also dig up treasures and open trash cans from your motorcycle instead of having to get off for each one. The DLC included new beam katanas and even henry's cross sabre and skins for your bike. You get to see the names of wrestling moves as you do them and move around with the high charge attack instead of being stuck in place. You can retry side missions instantly instead of getting kicked to the map. There were extra side jobs and assasination missions. You got to store manually activate any darkside powers you won on the slot machine instead of just the 7s. I wish the features added in heroes paradise where available in the switch version.
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